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Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Saints Row 2



The main reason the missions are still fun is the unrestrained freedom in how you can complete them. Enemies can be killed at any time, using any weapon in your arsenal. For instance, the bosses in the game are all just normal human beings. You can choose to pepper them with your pistol if you choose, slowly witling down their life bar as you carefully dodge their attacks. Or you can just ignore typical video game logic and kill them with a few glorious shots from your rocket launcher. This freedom extends to every element in the game, letting you mow down enemies in whatever manner you see fit. Saints Row 2 fully embraces its sandbox moniker, letting you carve your own path of destruction without any arbitrary strings tying you down
Aside from the main missions, there are a bevy of side quests to take part in. These are much more original than the standard missions, so it's easy to get distracted by these for a while and forget about the story. These activities are where Saints Row 2 completely ignores reality and lets you have some ridiculous fun. Trail Blazer is probably the most chaotic. Here, you'll ride an ATV wearing a flaming, fireproof suit. You get a time bonus for lighting cars and people on fire, so you just set out to cause as much destruction as possible. There's little challenge here (who would oppose a man wearing a flame-drenched suit?), but lighting the world on fire is utterly satisfying. There are a few other tasks that aren’t as fun, but overall, the minigames in Saints Row 2 are excellent and imaginative additions that go a long way toward extending your gameplay.

The best diversion is the terrifying zombie uprising. You can access this on the big-screen TV in any of your cribs, and it provides some of the most exciting moments in Saints Row 2. As opposed to an emulation of a 2D arcade game from years past, this is a 3D adventure to save your soul from bloodsucking zombies. It takes place in the dilapidated hotel that serves as your headquarters, and you have to mow down wave after wave of these undead creatures. With a limited amount of ammunition and melee weapons that break after a few hits, you'll have to constantly run around to evade the threat of these relentless demons. The slow-moving zombies may not seem too scary at first, but as more fill the screen, this becomes an intense and oftentimes exhilarating experience. Being surrounded by a group of zombies as you try to push them away to resurrect your fallen pals is an awesome divergence from the typical inner-city mayhem.
If killing zombies alone sounds too frightening, you can play through Saints Row 2 with a friend. The co-op is extremely well implemented here. You can hop in or out at any time, and there aren't even any chains tethering you to each other. The entire city is open to your crime-wave whims. You can partake in missions and minigames together, or, if you're not feeling very cooperative, one person can tackle missions while the other drives aimlessly around town buying gas stations. There is a little bit of lag and some problems with cars and pedestrians popping in directly in front of you, but the experience of teaming up with a friend makes these slight hiccups easy to ignore. Just make sure you have an understanding with your cooperative pal; one person's violent actions will set cops loose on both players, so it's easy to ruin your buddy's fun if you set the police on him while he's peacefully trying to spray-paint walls. Regardless of your friend's penchant for attracting unwanted attention, it's preferable to the atrocious friendly AI you have to put up with. These morons get stuck on doors and benches, can't figure out how to get in your car, and lag far behind you in firefights. Teaming up with a friend makes the already great campaign even better.

Competitive multiplayer isn't quite as engaging as the cooperative portions, but it does provide some excitement in brief bursts. The main mode here is Strong Arm, a team-based affair that tests people in a variety of events. You'll randomly be assigned to many of the activities found in the Campaign mode, and you have a few minutes to best the other team before you move on to another event. The racing and capture-the-flag variants are fairly standard, but there are unique events that add some life to these matches. Insurance Fraud is quite chaotic. Here, each team tries to get into the most horrific car accident. The best way to play defense is to simply shoot them dead, so it's a matter of quickly getting hit by cars before you're unceremoniously dispatched by your competitors. Strong Arm also uses the spray-paint mechanic in a novel way. If you successfully tag a wall while everyone else is worried about killing one another, you grant bonuses to your team, such as more health or causing smoke to pour out of your enemies, making them easier to see. The only other mode is Deathmatch, which is just too hectic to offer long-term appeal.


It's a shame the PC port is so poor, because the core of Saints Row 2 is still a blast. The great cooperative integration, unique activities, and super-cool zombie-slaying mode are just as creative and silly as they were in the console iterations, but everything is hampered by severe technical problems. If you have plenty of patience and a powerful gaming rig, you'll happily create havoc in Saints Row 2 for a long time. But for everyone else, this lazy port should be avoided.

The main reason the missions are still fun is the unrestrained freedom in how you can complete them. Enemies can be killed at any time, using any weapon in your arsenal. For instance, the bosses in the game are all just normal human beings. You can choose to pepper them with your pistol if you choose, slowly witling down their life bar as you carefully dodge their attacks. Or you can just ignore typical video game logic and kill them with a few glorious shots from your rocket launcher. This freedom extends to every element in the game, letting you mow down enemies in whatever manner you see fit. Saints Row 2 fully embraces its sandbox moniker, letting you carve your own path of destruction without any arbitrary strings tying you down.
Aside from the main missions, there are a bevy of side quests to take part in. These are much more original than the standard missions, so it's easy to get distracted by these for a while and forget about the story. These activities are where Saints Row 2 completely ignores reality and lets you have some ridiculous fun. Trail Blazer is probably the most chaotic. Here, you'll ride an ATV wearing a flaming, fireproof suit. You get a time bonus for lighting cars and people on fire, so you just set out to cause as much destruction as possible. There's little challenge here (who would oppose a man wearing a flame-drenched suit?), but lighting the world on fire is utterly satisfying. There are a few other tasks that aren’t as fun, but overall, the minigames in Saints Row 2 are excellent and imaginative additions that go a long way toward extending your gameplay.
The best diversion is the terrifying zombie uprising. You can access this on the big-screen TV in any of your cribs, and it provides some of the most exciting moments in Saints Row 2. As opposed to an emulation of a 2D arcade game from years past, this is a 3D adventure to save your soul from bloodsucking zombies. It takes place in the dilapidated hotel that serves as your headquarters, and you have to mow down wave after wave of these undead creatures. With a limited amount of ammunition and melee weapons that break after a few hits, you'll have to constantly run around to evade the threat of these relentless demons. The slow-moving zombies may not seem too scary at first, but as more fill the screen, this becomes an intense and oftentimes exhilarating experience. Being surrounded by a group of zombies as you try to push them away to resurrect your fallen pals is an awesome divergence from the typical inner-city mayhem.

If killing zombies alone sounds too frightening, you can play through Saints Row 2 with a friend. The co-op is extremely well implemented here. You can hop in or out at any time, and there aren't even any chains tethering you to each other. The entire city is open to your crime-wave whims. You can partake in missions and minigames together, or, if you're not feeling very cooperative, one person can tackle missions while the other drives aimlessly around town buying gas stations. There is a little bit of lag and some problems with cars and pedestrians popping in directly in front of you, but the experience of teaming up with a friend makes these slight hiccups easy to ignore. Just make sure you have an understanding with your cooperative pal; one person's violent actions will set cops loose on both players, so it's easy to ruin your buddy's fun if you set the police on him while he's peacefully trying to spray-paint walls. Regardless of your friend's penchant for attracting unwanted attention, it's preferable to the atrocious friendly AI you have to put up with. These morons get stuck on doors and benches, can't figure out how to get in your car, and lag far behind you in firefights. Teaming up with a friend makes the already great campaign even better.

Competitive multiplayer isn't quite as engaging as the cooperative portions, but it does provide some excitement in brief bursts. The main mode here is Strong Arm, a team-based affair that tests people in a variety of events. You'll randomly be assigned to many of the activities found in the Campaign mode, and you have a few minutes to best the other team before you move on to another event. The racing and capture-the-flag variants are fairly standard, but there are unique events that add some life to these matches. Insurance Fraud is quite chaotic. Here, each team tries to get into the most horrific car accident. The best way to play defense is to simply shoot them dead, so it's a matter of quickly getting hit by cars before you're unceremoniously dispatched by your competitors. Strong Arm also uses the spray-paint mechanic in a novel way. If you successfully tag a wall while everyone else is worried about killing one another, you grant bonuses to your team, such as more health or causing smoke to pour out of your enemies, making them easier to see. The only other mode is Deathmatch, which is just too hectic to offer long-term appeal.

It's a shame the PC port is so poor, because the core of Saints Row 2 is still a blast. The great cooperative integration, unique activities, and super-cool zombie-slaying mode are just as creative and silly as they were in the console iterations, but everything is hampered by severe technical problems. If you have plenty of patience and a powerful gaming rig, you'll happily create havoc in Saints Row 2 for a long time. But for everyone else, this lazy port should be avoided.

The main reason the missions are still fun is the unrestrained freedom in how you can complete them. Enemies can be killed at any time, using any weapon in your arsenal. For instance, the bosses in the game are all just normal human beings. You can choose to pepper them with your pistol if you choose, slowly witling down their life bar as you carefully dodge their attacks. Or you can just ignore typical video game logic and kill them with a few glorious shots from your rocket launcher. This freedom extends to every element in the game, letting you mow down enemies in whatever manner you see fit. Saints Row 2 fully embraces its sandbox moniker, letting you carve your own path of destruction without any arbitrary strings tying you down.






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Wheelman

In Wheelman you take on the role of Milo Burik (Vin Diesel) who is an undercover operative for “the agency” who is attempting to recover a stolen “package” that is for sale through infiltrating the various criminal factions in Barcelona.

This game acts as a prequel for a yet to be released film of the same name also starring Vin Diesel, and I can only hope that if the film is released it explains more about “the agency” and “package” than the game does since after completing the game, as I am still at a loss as to the details of both of these things. This was not the only issue with the main plot as it felt under developed and could have used some fleshing out as the main game can easily be finished in under 10 hours and possibly less than 5.

The game itself is a mission based action driving game with limited on foot elements. Normally the limited nature of the on foot components would be a bad thing, but as the on foot parts were my least liked part of the game, as the controls were limited and “clunky” with you not even being able to jump, the limited aspect of the on foot components is actually a positive.

Most of the main missions combine on foot and driving components, with the on foot components almost always coming down to shooting, hiding in cover to recover, move forward to shoot some more, find cover when you take damage, and so on. While this was repetitive, the individual missions did not last too long and were relatively easy so it was not too tiresome.

Whether on foot or in a car you do not have a health bar, but instead need to judge your health on how red the screen is. While Wheelman has been compared to the GTA games, the nearest games in style that I have played are DRIV3R and Driver: Parallel lines for the original Xbox, which also have issues with clunky on foot controls. Wheelman is a much better, if still limited game than either of these titles however.

As well as the main story missions, there are also 105 driving based sub missions, these are split into several categories and range from time trials and races to causing as much damage as possible or capturing specific vehicles within a time limit. In general these missions are quite short and fun to play, though in some games the AI is easy to predict. If you complete a sub mission at A or S rank you unlock improvements to your car, or features in the game. It is when playing these missions that I most missed multiplayer (which Wheelman lacks) as several of the sub missions felt tailor made for online multiplayer.

The style of driving in the game is highly unrealistic (but fun), and is best described as “burnout with guns”. The choice of vehicles is good as you can drive car As well as causing damage from driving your vehicle into things, depending on the situation you can try to shoot other vehicles as well. In addition if you have enough focus enter a first person in car slow motion shooting mode that does extra damage. The most enjoyable part of driving though is probably the air jacking part, where you jump from your vehicle to another in order to take it over.

The driving is not without it faults though, the first is related to the game as a whole and that is that you do not have anywhere to store a vehicle and so when you start a game or complete a mission you often need to find the one you want. I also found myself accidentally exiting vehicles when I wanted to enter focus mode on a number of occasions as I instinctively expected the Y button to do this, until I learnt the controls. The final issue is the limited amount of information you are given about your vehicle since you do not even have a speedometer.

I thought the graphics in the game were generally of a high quality, I did encounter some texture pop ins on the buildings and on a few occasions I came across more serious issues including transparent textures and buildings that vanished allowing me to drive through where they where. The sound effects were adequate, but I thought the choice of music was limited and quickly became repetitive with the exception of in a couple of main story missions.

The achievements in the game (and the virtual identical PS3 trophies) are for the most part fairly simple to get as all but 3 can be gained by playing the game through thoroughly. The final 3 achievements are more difficult to get as one requires obtaining S Rank on all sub missions which is a challenge, the remaining 2 are of the collectible type, as they require the destruction of all 100 Gold Cat statues and to use all 50 super jumps respectively. Overall though it is a reasonable list of achievements.

While Wheelman is in no way a perfect game, I found it to be a fun game to play but in need of some “fleshing out”. Even so if you are looking for a spiritual successor to the original Driver game the you could do much worse than giving Wheelman a spin.





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