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Wheelman

In Wheelman you take on the role of Milo Burik (Vin Diesel) who is an undercover operative for “the agency” who is attempting to recover a stolen “package” that is for sale through infiltrating the various criminal factions in Barcelona.

This game acts as a prequel for a yet to be released film of the same name also starring Vin Diesel, and I can only hope that if the film is released it explains more about “the agency” and “package” than the game does since after completing the game, as I am still at a loss as to the details of both of these things. This was not the only issue with the main plot as it felt under developed and could have used some fleshing out as the main game can easily be finished in under 10 hours and possibly less than 5.

The game itself is a mission based action driving game with limited on foot elements. Normally the limited nature of the on foot components would be a bad thing, but as the on foot parts were my least liked part of the game, as the controls were limited and “clunky” with you not even being able to jump, the limited aspect of the on foot components is actually a positive.

Most of the main missions combine on foot and driving components, with the on foot components almost always coming down to shooting, hiding in cover to recover, move forward to shoot some more, find cover when you take damage, and so on. While this was repetitive, the individual missions did not last too long and were relatively easy so it was not too tiresome.

Whether on foot or in a car you do not have a health bar, but instead need to judge your health on how red the screen is. While Wheelman has been compared to the GTA games, the nearest games in style that I have played are DRIV3R and Driver: Parallel lines for the original Xbox, which also have issues with clunky on foot controls. Wheelman is a much better, if still limited game than either of these titles however.

As well as the main story missions, there are also 105 driving based sub missions, these are split into several categories and range from time trials and races to causing as much damage as possible or capturing specific vehicles within a time limit. In general these missions are quite short and fun to play, though in some games the AI is easy to predict. If you complete a sub mission at A or S rank you unlock improvements to your car, or features in the game. It is when playing these missions that I most missed multiplayer (which Wheelman lacks) as several of the sub missions felt tailor made for online multiplayer.

The style of driving in the game is highly unrealistic (but fun), and is best described as “burnout with guns”. The choice of vehicles is good as you can drive car As well as causing damage from driving your vehicle into things, depending on the situation you can try to shoot other vehicles as well. In addition if you have enough focus enter a first person in car slow motion shooting mode that does extra damage. The most enjoyable part of driving though is probably the air jacking part, where you jump from your vehicle to another in order to take it over.

The driving is not without it faults though, the first is related to the game as a whole and that is that you do not have anywhere to store a vehicle and so when you start a game or complete a mission you often need to find the one you want. I also found myself accidentally exiting vehicles when I wanted to enter focus mode on a number of occasions as I instinctively expected the Y button to do this, until I learnt the controls. The final issue is the limited amount of information you are given about your vehicle since you do not even have a speedometer.

I thought the graphics in the game were generally of a high quality, I did encounter some texture pop ins on the buildings and on a few occasions I came across more serious issues including transparent textures and buildings that vanished allowing me to drive through where they where. The sound effects were adequate, but I thought the choice of music was limited and quickly became repetitive with the exception of in a couple of main story missions.

The achievements in the game (and the virtual identical PS3 trophies) are for the most part fairly simple to get as all but 3 can be gained by playing the game through thoroughly. The final 3 achievements are more difficult to get as one requires obtaining S Rank on all sub missions which is a challenge, the remaining 2 are of the collectible type, as they require the destruction of all 100 Gold Cat statues and to use all 50 super jumps respectively. Overall though it is a reasonable list of achievements.

While Wheelman is in no way a perfect game, I found it to be a fun game to play but in need of some “fleshing out”. Even so if you are looking for a spiritual successor to the original Driver game the you could do much worse than giving Wheelman a spin.





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Juiced 2


This is the second attempt from THQ to somehow equal the success of Need for Speed series. Unfortunately Juiced 2: Hot Import Nights remains just a pale arcade-racing game available for Playstation 3, XBOX 360, and PC. Continuing in the same tradition: pimp the car, put some bling-bling, and race, Juiced 2 is nothing else but a clone of Need for Speed Underground with some new but not so important additions: design your own character, driver DNA, improved modding editor for exterior and interior, online career and crew (you can download anyones DNA and use it in your team to complete the career), and a new betting system.

Character's Editor

As you start the game the first thing to do is to design your own character. You can choose from five models, either male or female. All the models have modular body-parts, so you can easily change their outlook. You can edit their eyes, hair, brows, clothes, face, nose, color skin etc. But in the end your character will look similar to the original, if you don't choose to make it look hilarious. Anyway, it's a good addition to the game and enough detailed to make you play a little with it.

Character's DNA

DNA is a new and original addition to the game. Every opponent (including your character) has a DNA scheme. This scheme shows the main abilities of the driver and how is he progressing. The scheme has three branches representing three different specialties: Circuit, Drifting and Gambling. It's obvious, the Circuit and Drift shows the capabilities of the driver in these two events based on: overtake (how much you overtake), nitrous (how you use the nitro), spooking (how many opponents you have spooked), powerslide (how many times you use the powerslide in a curve), cornering (cornering without touching the walls), points (points earned in drift events), chain (how long can you drift). But Gambling is about additional earnings such as pink slips (how many cars have you won), driver bets (how many bets have you won against other competitors), and spectator bets (a new way of earning money by betting without racing).

The good thing about the DNA is that anyone else can download your DNA and race against it. Of course you can do the same thing with others DNA in the DNA lab which is the replacement for the Quickrace option. Here you can also race against some real celebrities like: Samuel Hubinette (swedish drift driver), Djibril Cisse (French soccer player), Smudo (German hip hopper and member of a racing team), etc.

Cars

After you end up editing you character, the next step is to get a new car in order to begin racing. Oh, I forgot. Before acquiring any car, you have to compete in two races to qualify for the rookie league. I f you have also complete this step, it's time for your new ride. Fifteen cars are available at the beginning from twelve manufacturers, including cars from around the globe. You can choose a Japanese car such as Nissan 200SX, or an American muscle car such as Camaro Z28, or a little European bug called Citroen C2 VTR.

Pay attention to any technical detail of the car. A rear-wheel traction will be much better in drift races than a front-wheel one. Also every car has a bar which shows how much you can tune it. Don't forget the fact that you have to complete ten leagues, which demand even better vehicles, so look up to which league every vehicle can compete. Further in the game more cars will be available to try out and buy (exotics, or modern muscle cars).

Customization

If the car number is getting impressive (71 cars available at League 4), more than 2000 decals are available from which you can choose almost unlimited combinations for 50 layers of decals for each car. All these and lots of cool parts and engine upgrades are part of the modding process, the key feature of this game. You can spend a lot of time and money only by customizing your car in each way you want. The editing tool used to customize your car is very intuitive and gives the player a high control on almost any aspect of the process. Either you change bodyparts, or upgrade the engine, either you paint the bodywork in metallic, pearl, matt, gloss, flake, or thin film, or put some decals, everything is done very simple. To unlock upgrades for the engine you need to complete different objectives such as complete a lap within the given time, score a given number of points in a drift race, complete a lap within the given speed, etc. So you don't have only to earn money to buy them, but also to "work" for them. The developers tried to go even further by giving the chance to actually see how the bodykits are attached to the body (through an Explode View), and to view the interior of the car (similar to Test Drive Unlimited). A plus for the fact that you can add steering wheel, and racing seats to every car, so the interior view is not just a widget.

Locations

As wide the offer seems to be, the locations are not very varied. Most of the races take place in cities : Paris, London, San Francisco, Tokyo, Sydney, Rome, and in a reasonable priced winter resort in Germany. Every location has several track variations. The layout of each track is similar to what Need for Speed Underground had to offer us back in 2003. Lots of square curves and walls to hit. Unlike NFS, there is no traffic here, the explanation being that you take part in legal championship: Hot Import Nights. As legal as it may seem, races take place only in the night and your income will be raised not only by winnings but also by betting. At the start of each race, you can choose one of the competitors and bet against him.

Betting

Betting was something new from the start of Juice series. And something useful in the whole mechanics of the game. You won't have enough money if you don't bet. Now you can either bet against another competitor whom you'll have to beat, or as a spectator. As a spectator you can watch the whole race from the view of the most high rated driver. If this is the one that you bet on, you can cheer him so that he drives more aggressive. If he is not the one, than you can use the three "boo" so he can be scared and make mistakes.

Every driver has a stake. It's logical that you can't win enough money if you bet on the best driver, but unfortunately most of the time he will win, so in general your chances to have a bigger profit with a slower driver are not so high.

Game for farmers

As you begin racing in the first league you will be surprised by how many type of races you have to complete so that you can unlock new engine upgrades and win the league: eliminator championships, crew races, drift obliterator (win the race while earning a given number of drifting points per lap) championships, muscle car events, prototype events, beat specific drivers, bet against different drivers, spook a specific driver, etc. But every type of race resumes to circuit and drift races. As you progress further in the championship the number of races is increasing make it much harder for anyone to complete the game. The whole game gave me the feeling of a farmer's game. For every little reward you have to race. You will also spend a lot of time in the garage tweaking and customizing your car. If you are truly a farmer in online games, Juiced 2 gives you the opportunity to prove yourself that not only RPG's can be demanding but also racing games.

Online mode

Online feature is integrated in the Career mode. The Online Career and Crew offers the possibility to trade cars and DNA with other online users. Based on the log book specifications, the value of a car can be increased. This log book is actually a record which tells the current owner how many people have owned the car and what races had participate. There is also the Online betting system which allows the player to bet during the race, see how many people are betting on and against them and what are their odds. Juiced 2 is Games For Windows certified so the online feature will be common for PC and XBOX 360 users.

Gameplay: 63

It's hard to consider this game valuable. First of all because there are too many racing-games of this type. Although a lot more easier than its predecessor and with some new elements, this game cannot rise up from the mediocrity level. Even though from the beginning the career mode gives you a lot of objectives to complete, after two hours you realize that everything is repeating and only hardcore fan will bear this game until the end. The A.I. is lame. If you overtake one of the opponents he will stick to you but he will be almost unable to overtake you again. If you are back in the row, the A.I. reduces the speed in order to give you a chance to get back in the game. Good for the newbies, but this genre is no more a wonder, so most of the casual gamers have played something similar. While the customization editor is intuitive and gives a lot of fun using it, the menu is extremely divided and somehow chaotic with all those "glamorous" animations and huge diversity of color palette. It looks damn cheap!

Graphics: 70

It definitely suffers from port process. Like most of the new games, Juiced 2 is a multiplatform creation, but not very successful from the graphics point of view. The cars are looking nice, but the developers didn't respect the real dimensions. From some angles, the cars look like Matchbox model cars. A minus for the decals which look blurry placed on the car. At least the gameplay takes place mostly in the night, so the flaws of the graphics are not so visible. The environment is full of low textures, as a result of a direct port from the XBOX 360 version. The feeling of speed is questionable. If you don't run the game at full details, you won't feel any thrill on the track. Hard to say something about physics. The handling of the car is smooth compared to Pro Street, but you have to admit that this is an arcade. The drift mode is the most amazing one and uses a different handling approach, so that you can easily drift. At the moment Juiced 2 has the most balanced drift mode and easily comes in handy for anyone.

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