The game has many new features, including a selection of new specialized units (bazooka andmachine gun teams). When a command is issued, the player model uses hand signals to issue the command to his squad, similar to its predecessors. The player also has the ability to take cover behind objects and fire from a third person perspective which is an integral part of the game's strategy.
A new “health” system has replaced the more punishing set health per mission system of previous titles in the franchise. With this system, the player's screen begins to turn red as they expose themselves from cover and will return to normal when they return to cover; failure to do so will result in Baker getting shot and killed. The original 'Situational Awareness' system of the first 2 games has been replaced with a simple tactical map that includes historically accurate recon reports based on period reconnaissance of the exact missions the player is currently playing.
The AI has been drastically improved, and the player's team will adapt to whether or not they are seen by whispering. The enemy AI has also been improved, allowing the Germans to counter the player's actions. The game is built on the Unreal Engine 3. Using weapons is "much more effective" according to the publisher of the game.
One of the newer features of Brothers In Arms: Hells Highway, is the "action cam". Whenever the player gets a head shot, good grenade kill or orders a particularly explosive bazooka blast, the camera will sometimes zoom in on the action and go into slow-motion. The slow-mo grenade kills produce quite a bit of gore.
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